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kamityx5

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    19
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1 Neutro

Sobre kamityx5

  • Rank:
    Novato

Informações do Pefil

  • Pais:
    Brasil
  • Steam:
    kamityxd
  • Versão CS:
    Counter-Strike: Global Offensive

Computador & Equipamentos

  • Placa Mãe:
    Gigabyte 970
  • Processador:
    FX 8320e OC 4.2
  • Placa de Video:
    1060 3GB Galax
  • Memória:
    8GB HyperX 1866
  • Hard Disk:
    SSD WD Green 120GB
  • Monitor:
    LG 1920x1080 75Hz
  • Mouse:
    Coler Master K Lite
  • Mouse Pad:
    Corsair MM200 Extend
  • Fone:
    Kraken V2 Chroma
  • Teclado:
    Coler Master K Lite
  • SO:
    Win 10 64Bits
  • Internet:
    Oi Velox - 10Mbs
  1. Restringir Comandos...

    @paulo_crash entao acho que o proprio plugin nao deixa fazer isso, por que tentei com outros comandos e deu certo.. mesmo assim obrigado :D
  2. Restringir Comandos...

    @paulo_crash eu vi ele, so que nao funcionou, coloquei a flag "a" pra so ela poder usar e nao deu, as outras flags ainda sim podiam usar
  3. Restringir Comandos...

    Alguém poderia me dar uma luz e me mostrar como posso restringir algum comando em especifico... Tipo estou o usando o Abner Reset Score , gostaria que apenas uma determinada flag pudesse usar o !rs ou !resetscore
  4. DeadMatch

    No caso, no que deu a entender você esta utilizando plugin de faca certo ? Se estiver qual ? e se realmente estiver usando pode ser ele que esta bugado..
  5. Map Choser..

    @paulo_crash Aqui.. mapcycle.txt de_mirage de_cache de_dust2 maplists.cfg /** * Use this file to configure map lists. * * Each section is a map list that plugins can use. For example, the Admin Menu * requests an "admin menu" map list, and you can control which maps appear via * this file. * * Each section must have a property that explains where to read the maps from. * There are two properties: * * target - Redirect the request to another section. * file - Read a file of map names, in mapcycle.txt format. * * There is one section by default, called "mapcyclefile" - it is mapped to the * mapcycle.txt file, or whatever the contents of your mapcyclefile cvar is. * * If a plugin requests a map list file which doesn't exist, or is empty, SourceMod * tries the "default" section, and then the "mapcyclefile" section. */ "MapLists" { /** * Default requests go right to the mapcyclefile. */ "default" { "target" "mapcyclefile" } /* Admin menu, map menu */ "sm_map menu" { "file" "addons/sourcemod/configs/adminmenu_maplist.ini" } /* Admin menu, map voting menu */ "sm_votemap menu" { "target" "mapcyclefile" } /* For the "randomcycle" plugin */ "randomcycle" { "target" "default" } /* For the "mapchooser" plugin */ "mapchooser" { "target" "mapcyclefile" } /* For the "nominations" plugin */ "nominations" { "target" "default" } } No naco nao uso o maplists.txt como pode ver na CFG.. E os plugins.. E o mapchooser.cfg.. // This file was auto-generated by SourceMod (v1.8.0.6025) // ConVars for plugin "mapchooser.smx" // Specifies how many more frags are allowed when map is extended. // - // Default: "10" // Minimum: "5.000000" sm_extendmap_fragstep "10" // Specifies how many more rounds each extension makes // - // Default: "5" // Minimum: "1.000000" sm_extendmap_roundstep "5" // Specifies how much many more minutes each extension makes // - // Default: "15" // Minimum: "5.000000" sm_extendmap_timestep "15" // Specifies if a 'Don't Change' option should be added to early votes // - // Default: "1" // Minimum: "0.000000" sm_mapvote_dontchange "1" // Specifies if MapChooser should run an end of map vote // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_mapvote_endvote "1" // Specifies how many past maps to exclude from the vote. // - // Default: "5" // Minimum: "0.000000" sm_mapvote_exclude "5" // Number of extensions allowed each map. // - // Default: "0" // Minimum: "0.000000" sm_mapvote_extend "0" // Specifies how many maps to include in the vote. // - // Default: "5" // Minimum: "2.000000" // Maximum: "6.000000" sm_mapvote_include "5" // Specifies whether or not MapChooser should pick a map if no votes are received. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_mapvote_novote "1" // Hold run of votes if winning choice is less than a certain margin // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_mapvote_runoff "0" // If winning choice has less than this percent of votes, hold a runoff // - // Default: "50" // Minimum: "0.000000" // Maximum: "100.000000" sm_mapvote_runoffpercent "50" // Specifies when to start the vote based on time remaining. // - // Default: "3.0" // Minimum: "1.000000" sm_mapvote_start "3.0" // Specifies when to start the vote base on frags remaining. // - // Default: "5.0" // Minimum: "1.000000" sm_mapvote_startfrags "5.0" // Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time // - // Default: "2.0" // Minimum: "0.000000" sm_mapvote_startround "2.0" // Specifies how long the mapvote should be available for. // - // Default: "20" // Minimum: "5.000000" sm_mapvote_voteduration "20"
  6. Map Choser..

    @paulo_crash aqui esta.. bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty) bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty) bot_chatter normal bot_defer_to_human_goals 0 bot_defer_to_human_items 1 bot_difficulty 2 bot_quota 0 bot_quota_mode fill cash_player_bomb_defused 0 cash_player_bomb_planted 0 cash_player_damage_hostage 0 cash_player_interact_with_hostage 0 cash_player_killed_enemy_default 0 cash_player_killed_enemy_factor 0 cash_player_killed_hostage 0 cash_player_killed_teammate 0 cash_player_rescued_hostage 0 cash_team_elimination_bomb_map 0 cash_team_elimination_hostage_map_t 0 cash_team_elimination_hostage_map_ct 0 cash_team_hostage_alive 0 cash_team_hostage_interaction 0 cash_team_loser_bonus 0 cash_team_loser_bonus_consecutive_rounds 0 cash_team_planted_bomb_but_defused 0 cash_team_rescued_hostage 0 cash_team_terrorist_win_bomb 0 cash_team_win_by_defusing_bomb 0 cash_team_win_by_hostage_rescue 0 cash_team_win_by_time_running_out_hostage 0 cash_team_win_by_time_running_out_bomb 0 ff_damage_reduction_bullets 0 ff_damage_reduction_grenade 0 ff_damage_reduction_grenade_self 0 ff_damage_reduction_other 0 mp_afterroundmoney 0 mp_buytime 0 mp_buy_anywhere 0 mp_buy_during_immunity 0 mp_death_drop_defuser 0 mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone mp_force_pick_time 0 mp_forcecamera 0 // Set to 1 for team only spectating. mp_free_armor 0 mp_freezetime 1 mp_friendlyfire 1 mp_win_panel_display_time 0 mp_ggprogressive_round_restart_delay 0 mp_ggtr_bomb_defuse_bonus 0 mp_ggtr_bomb_detonation_bonus 0 mp_ggtr_bomb_pts_for_flash 0 mp_ggtr_bomb_pts_for_he 0 mp_ggtr_bomb_pts_for_molotov 0 mp_ggtr_bomb_pts_for_upgrade 0 mp_ggtr_bomb_respawn_delay 0 mp_ggtr_end_round_kill_bonus 0 mp_ggtr_halftime_delay 0.0 mp_ggtr_last_weapon_kill_ends_half 0 mp_respawn_immunitytime 0 mp_halftime 0 mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds mp_maxmoney 0 mp_maxrounds 999 mp_molotovusedelay 0 mp_playercashawards 1 mp_roundtime 40 mp_roundtime_hostage 2 mp_roundtime_defuse 0 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds. mp_solid_teammates 1 mp_startmoney 0 mp_teamcashawards 1 mp_timelimit 0 mp_warmuptime 45 mp_weapons_allow_zeus 1 mp_weapons_allow_typecount 2 spec_freeze_panel_extended_time 0 spec_freeze_time 0 sv_allow_votes 1 // Voting allowed in this mode sv_talk_enemy_living 1 sv_talk_enemy_dead 1 sv_arms_race_vote_to_restart_disallowed_after 0 sv_vote_to_changelevel_before_match_point 1 sv_deadtalk 1 sv_ignoregrenaderadio 0 tv_delay 30 mp_warmup_pausetimer 0 mp_halftime_pausetimer 0 mp_randomspawn 0 mp_randomspawn_los 0 sv_infinite_ammo 2 ammo_grenade_limit_flashbang 0 ammo_grenade_limit_total 0 // // mp_weapons_allow_map_placed 1 mp_weapons_glow_on_ground 0 mp_display_kill_assists 0 mp_respawn_on_death_t 1 mp_respawn_on_death_ct 1 mp_ct_default_melee weapon_knife mp_ct_default_secondary weapon_hkp2000 mp_ct_default_primary "" mp_t_default_melee weapon_knife mp_t_default_secondary weapon_glock mp_t_default_primary "" mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts sv_occlude_players 1 occlusion_test_async 1 spec_replay_enable 1 mp_round_restart_delay 10 // need more time for replay
  7. Poderia me passar o valor ?
  8. Estou interessado, poderia me mandar quanto custa ?
  9. Slots Reservados.. Como configurar

    @paulo_crash consegui aqui, obrigado :D
  10. Vortex Community !!

    @wjrrr realmente fiz besteira mas é assim que se aprende kk , mas ja to ai com servidor online, faltando configurar coisinhas pequenas pra ficar 100%
  11. Map Choser..

    @paulo_crash no caso , como disse no post , nao queria que mudasse no fim do mapa , queria que ele mudasse ao fim de cara round como disse meu serv é de DM
  12. Map Choser..

    @paulo_crash sim o mapchooser esta na pasta de plugin
  13. Slots Reservados.. Como configurar

    Irei testar logo posto o resultado...
  14. Map Choser..

    Então , nao sei se é problema ou erro de configuração meu , mas não consigo ativar o map Choser no meu servidor de DM... No caso estou usando assim. Uso apenas o rtv para mudar de mapa por enquanto , mas gostaria que todo final de round (como meu servidor é de DM esta configurando no modo casual e coloquei 999 rounds) aparecesse a votação do map choser , so que estou tendo problemas para configura-lo.
  15. Slots Reservados.. Como configurar

    @iTzBla eu li o tópico mais ainda continuo com duvida, tipo eu sei que as flags "z" ja vem com reserva de slots padrao , no meu servidor apos ter configurado 2 slots de reserva acontece o seguinte , por exemplo tem 2 admin se os 2 entrar , fica 1 slot disponivel sem ninguem conseguir entrar nele... e fica dando erro quando alguem tenta conectar , dizendo que aquele slot é reservado
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